Hey there, fellow adventurer! Are you excited about diving into the magical world of Eora with Avowed? Obsidian Entertainment’s upcoming first-person RPG has been generating a lot of buzz, especially around its world design.
Today, we’re going to unpack the whole open zones vs open world debate and see what it means for your journey through the Living Lands. Grab a snack, get comfy, and let’s explore this together! We’ll cover everything you need to know in this massive guide.

This game blends exploration, story, and a unique take on world design. You’ll step into a vibrant realm split into distinct areas rather than one seamless expanse. It’s a choice that’s got fans talking, and we’re here to break it down.
What Are Open Zones and Open Worlds?
First things first, let’s make sure we’re on the same page about what open zones and open worlds actually mean. An open world is like a giant playground where you can roam freely across a vast, interconnected map without bumping into loading screens every few minutes. Think of games where you can wander from snowy peaks to sandy deserts, discovering new places at your own pace.
On the other hand, open zones are like a series of big, self-contained playgrounds. Each zone is a large area you can explore freely, but when you want to move to another zone, you might need to fast travel or go through a loading screen. In Avowed, the game uses this open zone structure, which has sparked a lot of chatter among fans.
So, why did Obsidian choose open zones over a traditional open world for Avowed? It’s not just a random decision—there’s some clever thinking behind it. Let’s dive into that next and see what’s driving this approach.
Why Did Obsidian Choose Open Zones for Avowed?
Obsidian Entertainment had some pretty solid reasons for going with open zones in Avowed. The developers have said this structure helps them tell a better story and keep the game’s pacing on point. By splitting the world into distinct areas, they can guide you through the narrative in a way that feels natural and engaging.
Each zone gets to have its own unique flavor, from the visuals to the local stories you’ll uncover. This setup lets the team craft regions that stand out, making every part of the Living Lands feel special. It’s like visiting a bunch of different towns, each with its own personality, instead of one big, blended map.
Plus, knowing where you are in the game helps the developers tailor your experience. They can design quests and challenges that match your progress, so you’re not stumbling into trouble you’re not ready for. It’s like having a friend who knows just when to nudge you toward the next adventure.
The Benefits of Open Zones in Avowed
So, what’s in it for you as a player? One of the coolest benefits is the variety you’ll get with open zones. Each area in Avowed is crafted to have its own look, feel, and set of challenges, making every zone a fresh experience.
This approach also keeps the pacing tight. You won’t get lost in a huge world and miss the story—each zone moves you along the journey while giving you plenty to explore. It’s like reading a book where every chapter hooks you and keeps you turning the pages.
And here’s the kicker—open zones can make the game feel even more immersive. With every region designed with care, you’ll remember the misty cliffs of one zone or the bustling streets of another. It’s a world that sticks with you, not just a big blur of scenery.
Potential Drawbacks of Open Zones
Of course, nothing’s perfect, and open zones have their share of potential hiccups. If you’re someone who loves total freedom in a game, you might find the zone setup a bit limiting. You can’t just wander wherever you want—you’ll need to unlock new areas as you go.
There’s also the question of going back to places you’ve been. Depending on how the game handles it, you might not always be able to revisit a zone whenever you feel like it. For explorers who love doubling back to check every corner, that could feel like a snag.
Then there’s the immersion factor. Some folks worry that hopping between zones with loading screens might break the flow of being in a seamless world. But with today’s tech, those transitions can be quick and smooth, so it might not be a big deal in the end.
How Do Open Zones Compare to Open Worlds?
Let’s put open zones and open worlds side by side to see how they stack up. In an open world, you’ve got the freedom to roam anywhere, anytime, which can be a blast. You might stumble across a hidden cave or a random quest just by wandering off the path.
But open worlds can also be a lot to handle. With so much space, it’s easy to lose track of the story or feel like you’re just ticking off a giant to-do list. And for developers, making sure every inch of that world is exciting and glitch-free is a tall order.
Open zones give you a more guided adventure. Each area is packed with stuff to do, all tied into the story, so you’re not wandering aimlessly. It’s like a curated road trip—every stop is planned to wow you, without the overwhelm.
What Does This Mean for Gameplay in Avowed?
How does this all shake out when you’re actually playing Avowed? Well, you’ll need to follow the story to open up new zones, which gives you a clear sense of progress. It’s like unlocking new levels in a game, each one a reward for your efforts.
Inside each zone, though, you’ve got tons of freedom. You can poke around, take on side quests, and chat with the locals however you like. It’s a big sandbox to play in until you’re ready to move on to the next one.
The developers can also fine-tune the challenges for you. Since they know where you are in the game, they can throw enemies and puzzles at you that match your skills. No more getting wrecked by a monster you weren’t ready for!
Technical Advantages of Open Zones
Let’s geek out for a sec about the tech side of things. Open worlds are tough on your console or PC—they need a lot of power to keep everything loaded and running smoothly. That’s a big ask, especially for Avowed, which is coming to Xbox Series S alongside more powerful systems.
With open zones, the team can optimize each area on its own. This means better performance, fewer crashes, and a slicker experience overall. It’s like breaking a huge project into bite-sized pieces—easier to manage and less likely to mess up.
This setup can also speed up how the game gets made. Instead of wrestling with one giant world, the developers can polish each zone to perfection. That could mean Avowed hits our screens looking sharp and playing great.
Narrative Benefits of Open Zones
Storytelling is king in RPGs, and open zones can really shine here. By controlling when you hit new areas, the developers can make sure the story flows just right. You won’t miss big moments because you wandered off too far.
Each zone can have its own little tale that ties into the bigger picture. This builds a world where every place matters, not just random spots on a map. It’s like a series of short stories that add up to an epic novel.
Your companions get a boost from this too. They might have special ties to certain zones, sparking quests or chats that make them feel more real. It’s a chance to bond with your crew in a way that hits home.
Player Sentiment on Open Zones vs Open World
What are other players saying about this whole setup? From what’s floating around online, there’s a mix of hype and hesitation about Avowed’s open zones. Some folks are pumped for a tighter, story-focused game, while others wish it was a full open world.
A lot of players seem okay with zones if they’re done well. They point to games where this style worked, saying it can still feel big and free if the zones are packed with life. It’s a wait and see vibe, but there’s plenty of optimism out there.
Of course, some die-hard explorers aren’t sold yet. They love the no-limits feel of an open world and aren’t sure zones will cut it. But if Obsidian nails the size and depth, even the skeptics might come around.
How Big Are Avoweds Open Zones?
Curious about the scale of these zones? The developers have hinted that Avowed’s zones are similar in size to the bigger areas in The Outer Worlds, another Obsidian title. If you’ve played that, you know those spots were roomy enough to keep you busy.
The first zone, Dawnshore, is supposed to take about eight hours to explore fully—and that’s before you even hit the main city inside it. With at least five zones planned, you’re looking at a hefty adventure. It’s not one endless map, but the total scope is still huge.
Even if some zones vary in size, they’re designed to feel full and rewarding. You won’t be short on places to go or things to see. It’s like a collection of big, exciting worlds rolled into one game.
Exploration in Avoweds Open Zones
Exploration is a blast in RPGs, and Avowed’s zones are built for it. Inside each one, you can roam around, dig up secrets, and tackle whatever catches your eye. It’s like a treasure hunt where every corner might hide something cool.
The team’s stuffed these areas with stuff to find, from puzzles to loot stashes. You might hear a little chime that pulls you off the main path to snag some goodies. It’s all about rewarding you for being nosy and adventurous.
And don’t stress about feeling trapped—the zones connect up nicely. You can head back to old spots if you want, keeping the exploration vibe alive. It’s a sweet mix of freedom and structure that keeps things fun.
Comparing Avowed to Other Games
To get a feel for Avowed, let’s look at some games with a similar vibe. Think of titles where you had big zones with their own stories and style. Each area felt like a new chapter, full of its own charm.
In some games, you’d bounce between regions like swampy wilds or busy cities, each with unique quests. It worked because every zone had its own heart, and moving between them kept things fresh. If Avowed pulls that off, it’ll be a winner.
Obsidian’s own The Outer Worlds is another good comparison. It used zones too, and while smaller, it still delivered on story and exploration. Avowed is aiming bigger, so expect that same vibe but cranked up a notch.
The Impact on Replayability
One awesome perk of Avowed’s design is how it could make replaying the game a blast. With different zones and choices to make, each run could feel new. You might pick a different path or team up with different pals, shaking things up.
Since each zone is its own little world, you can dive deep into one before moving on, trying new tactics or builds. It’s like a bunch of mini-games inside one big adventure. Every playthrough could bring something fresh to the table.
Your choices might ripple out too, changing how zones play out later. That adds a layer of “what if” that’s perfect for jumping back in. It’s a setup that could keep you coming back for more.
Addressing Player Concerns and Solutions
Some players have worries about open zones, and that’s totally fair. If you’re used to roaming free, the idea of locked areas might sound like a buzzkill. You might miss that “go anywhere” thrill that open worlds bring.
But here’s the good news: the zones are big and brimming with stuff to do. The developers have promised each one’s a hefty slice of game, so you won’t feel shortchanged. It’s less about limits and more about giving you a focused, epic ride.
And if loading screens bug you, modern tech should keep them quick and painless. Obsidian’s all about making this smooth, so you stay in the moment. It’s a trade-off that could pay off big if they nail the execution.

Final Thoughts on Avoweds World Design
So, where do we land on Avowed’s open zones? For a lot of us, this setup looks like a win—tons of story, exploration, and polish in one package. It’s not the wide-open sprawl some crave, but it’s got its own charm.
The zones promise a world where every step matters, with tales and sights that stick with you. It’s a chance to dive into something crafted with love, not just thrown together. Avowed could be a standout RPG because of this choice.
Whether you’re all about the story or just want to explore, there’s something here for you. Give the open zones a shot—they might surprise you with how much they offer. The Living Lands are calling, and I can’t wait to see what’s in store!
There you go, adventurer! We’ve trekked through the wilds of Avowed’s open zones vs open world debate, and I hope you’re pumped to explore it yourself. What’s your take—are you jazzed for zones or holding out for a full open world? Drop your thoughts below, and let’s chat about it. Keep an eye out for more Avowed news as we get closer to release!
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